AEON ● wip
an AI-governed procedural world
AEON is a little world that runs itself. A deterministic Python simulation ticks forward, fully reproducible — same seed, same universe. On top of it sits a local LLM I call the world-spirit, nudging events, naming things, and giving the world a sense of intention.
The trick is the balance: the model gets to be creative, but the simulation stays deterministic underneath. You can replay any moment exactly. The visual below is a live taste of that world — rendered right in your browser.
The citizens are becoming embodied: they have positions, pathfinding, and movement intents, they perceive danger and opportunity around them, and their behavior is driven by a continuous-time liquid neural network that a larger teacher model trains through a phased curriculum. It is engineering, not a claim — the emergent behavior is fascinating to watch but not yet formally measured, and I try to say so plainly.
AEON is built in the open. The architecture is written up in a technical whitepaper, and the development log tracks how it actually evolves — including the recent work that traced a trainability bug in the liquid brain to a missing normalization and fixed it. It is the world-model corner of a wider research program; the rigorously benchmarked side lives in UFM and FMM, and the whole map is on the research page.
// highlights
- Deterministic, replayable simulation core — same seed, same world
- Embodied citizens: positions, pathfinding, movement intents, perception
- Teacher-to-student liquid neural network (CfC) with a curriculum
- Local LLM "world-spirit" steering events within bounded directives
- Believable city placement (collision-free, slope + density aware)
- Three.js dashboard, built mobile-first
// stack
- Python
- FastAPI
- Three.js
- Ollama
- liquid neural nets